Tampilkan postingan dengan label reviews. Tampilkan semua postingan
Tampilkan postingan dengan label reviews. Tampilkan semua postingan

Senin, 30 Januari 2012

Review: The Dream Machine – A Surreal Stop-Motion Point and Click Adventure

Developer Summary

You play as Victor and Alicia, a couple who’ve just moved into a new apartment. While trying to get settled in, they soon discover that all is not as it seems in the quiet, unassuming apartment building…

What We Think

Among the dozens of interesting games I saw at IndieCade 2011, I happened to stumble upon one of the finalists in a quiet back corner room where a few computers were tucked away, though their screens were being washed out by the sun blasting through a window in the later part of the afternoon.
Liking stories that explore the landscape of the subconscious and dream-states, and a long time fan of “Psychonauts,” naturally, I was immediately intrigued by the name “The Dream Machine” and then subsequently delighted by its unique look. The graphics you see, comprise hand-made stop-motion animation of clay, Popsicle sticks and other found items handled with painstaking care that would make the Quay Brothers blush.
The amount of creativity, and time that went into this is unlike any other I have yet seen. Whereas Telltale adapted the famous claymation franchise Wallace and Gromit for the PC with 3D graphics resembling clay, Dream Machine is literally to claymation what Dragon’s Lair was to Saturday Morning cartoons, except that it has much greater interactivity than the cut-scene style of Bluth’s standup arcade title. But I felt the same sense of awe as I did then.

read more:
http://www.indiegamereviewer.com/review-the-dream-machine-a-surreal-stop-motion-point-and-click-adventure/

Rabu, 16 November 2011

The Elder Scrolls V: Skyrim Review

The Elder Scrolls. The series that let players get completely lost in a fantasy world of elves, magical spells, mythical creatures, swords and shields, epic storylines, and large masses of explorable land continues with Skyrim. Did the extreme amounts of hype and speculation live up to what the game offers?

Yes.

Taking place about 200 years after the events of Oblivion, players are now thrust into the lands of Skyrim. On the verge of meeting their doom, players soon find out that Dragons are no longer just beasts of myth, and the player isn't just another ordinary citizen of Skyrim. You play as the last of the Dragonborn, a chosen individual who understands and comprehends the language of Dragons and is able to adopt it as his own to use it against the onslaught of Dragons plaguing the lands of Skyrim.

If you've read any of our Previews, you already know of the vast improvements that Bethesda has made to ensure Skyrim is nothing short of a breathtaking experience. Everything from combat, leveling, and the graphics went through some drastic changes, and trust me when I say it's all for the better.
The classic races that Elder Scrolls fans are familiar with are back and looking even better than ever. Oblivion wowed us back in 2006 with some really impressive visuals. Seeing the forests come to life before our very eyes was truly a sight to behold. Even though the faces, by today's standards, are fairly horrendous looking, at the time we were all mesmerized that an open-world fantasy game could look that good! Bethesda really outdid themselves this time.

One glance from a high mountaintop overlooking Skyrim, and you'll be speechless at not only the vastness of the explorable land, but the beauty that it encapsulates. Skyrim isn't as lush and green as Oblivion was before it. It feels more dark and gritty, with snow covered mountaintops, deteriorating shanty towns, outposts built up from wood, and cities literally constructed out of stone bricks. Every location has its own distinct look, to the point that they become easily recognizable by looks alone.

Locations themselves are going to be every player's major time suck. Not because you'll necessarily be looking for these locations, (though chances are some definitely will) it's the fact that in between questing to a new area that you haven't yet discovered, various dungeons, caves, outposts, towers, statues, and villages will pop up on your compass HUD, and like a magnet, you'll feel drawn to discover them, if only to just unlock their location on your map to come back to later. It won't be long until you realize that you're not only way out a completely different direction that you're supposed to be, you've uncovered 20 different locations in the process, many that enticed you to explore even further. You then look at the time and notice that something that was supposed to take you only ten minutes in travel time, has now turned into four hours.
Skyrim is a living, breathing world with citizens who actually live out their lives on a day to day basis. This was already introduced in Oblivion, but looking at the system now, you can notice that it had its flaws. Though not perfect, every person's actions are far more believable in Skyrim. Workers attend their daily routines chopping wood, tending their shops, hunting wild animals, etc. People converse in the streets, react to your presence, and to what you're currently wearing, including your race. Just something as simple as playing through the game as an Argonian instead of a Nord, for example, will yield you varying results with citizen reaction, as there are some who are more prejudice to certain races. This alone encourages multiple playthroughs with various races just because of the different interactions.

The biggest change to character development might just be what makes Skyrim the most accessible in the Elder Scrolls series to date. Gone are the major and minor skills that produced character growth which relied on use of that particular skill. Now, everything is a major skill. From Heavy Armor, Two Handed Weapons, Destruction Magic, Sneaking, Speechcraft, and more, raising skills in any of these will now grant you a point towards leveling up. To those not familiar with the process, XP points are not part of the equation here. Instead, each skill can be leveled up to 100 points and each 1 point you gain in a skill, that one point goes toward your level. Getting ten points will net you a level that lets you upgrade either Health, Magicka (Mana) or Stamina, and then assign a perk point in one of the many branching skill trees.
The beauty of this free-form character development is that it truly lets you be whatever it is that you choose. You can be a warrior that concentrates on Heavy Armor and wielding a two handed sword, or you can go a more hybrid route and be a warrior/mage that holds a sword in one hand, and wields a destructive fireball spell in the other. The freedom is there, it's just up to you how you want to use it.

And then there are Dragons. These huge beasts of myth have been unleashed and it's up to you to ensure these overgrown, flying lizards become extinct. These unscripted beasts fly around Skyrim, or protect various locations, and each fight with one is a fight to the death, as they fly around you, swoop down hurl flames and try to eat you in one swift chomp. Each fight can be completely different from each other, and they all make your heart race, even as soon as you hear the loud Dragon shriek way before you even catch a glimpse of one. The best thing is, Dragons are friends to nobody. If you manage to draw them out to where other monsters reside, such as the uber powerful Giants, they'll gladly help out in taking them down (just don't stick around afterwards, since you'll be their next target).
As a Dragonborn, you not only understand the language that Dragons speak, you're also able to learn it and absorb a deceased Dragon's soul. Scattered across the lands of Skyrim are various Dragon Burial Sites, which not only are always guarded by one of these beasties, but they also contain a Dragon word that you're able to learn and wield. These shouts will either propel you a far distance, shoot a freeze breath, disarm opponents, highlight living creatures with an aura, and other useful abilities. To claim these words as your own, you must use a slain Dragon's soul to unlock and wield it. Shouts don't work off of Magicka however, they rely simply on cooldowns. Each shout can also be powered up multiple times once the corresponding Dragon words are found. This combination of weaponry, magic and shouts truly bring out a fun combat system.

Combat and questing aren't the only things that will consume your time in Skyrim. You're able to purchase property, court maidens or men, and eventually get married, take up a profession such as cooking, alchemy, or smithing, and brew up your own healing potions and construct protective pieces of armor and powerful weapons. Does this sound like too much work? Take up thievery and steal or pickpocket your way to wealth, assuming you don't get caught by the authorities. Join the Thieves guild and become a master thief, or perhaps the Dark Brotherhood's murderous intentions are far mor appealing to you--all of this is available to anyone. Skyrim's Radiant Story system will ensure that you constantly have something to do, way beyond finishing the main quest, and even beyond finishing side quests. Simply saying that there is so much to do cannot fully express just how massive this game is.
Though Skyrim is one fabulous package that by some crazy miracle fits on one single disc, it still retains some "open world bugs" that the Elder Scrolls games are known for. Pieces of the environment getting stuck or attached to passing-by NPC's, the occasional NPC getting stuck in a standing walking cycle, or even a dragon completely frozen in mid air. Sure they look odd and out of place, but they haven't once broken my game. Surprisingly enough, throughout my extremely long gameplay sessions, not once have I experienced the game freezing on me. For what the game offers, I was surprised that I only experienced the little amount of bugs that I did. It seems as though Bethesda is definitely learning to iron these things out.

The fact of the matter is, Skyrim is amazing. As an open world where you can truly live out your fantasy life and as a technological marvel, it impresses on almost every level. The few graphical bugs you might encounter shouldn't deter you from what is this years most anticipated game. Bottom line is...you need it. Period.

Read More:
http://www.gamezone.com/reviews/the-elder-scrolls-v-skyrim-review

Senin, 23 Mei 2011

3D Jigsaw Puzzles

Jigsaw puzzles have always been fascinating; the concept of putting small pieces together to make a beautiful picture provides a certain thrill. The more difficult the puzzle, the greater the sense of adventure and challenge. Jigsaw puzzles are still one of the most popular games even on the Internet. With colorful animations, varying difficulty levels in a single game and availability of hundreds of patterns, jigsaw puzzles are attracting a lot of new players as well. These puzzles come with different difficulty levels such as easy, average, and difficult.

Jigsaw puzzles have always been fascinating; the concept of putting small pieces together to make a beautiful picture provides a certain thrill. The more difficult the puzzle, the greater the sense of adventure and challenge. Jigsaw puzzles are still one of the most popular games even on the Internet. With colorful animations, varying difficulty levels in a single game and availability of hundreds of patterns, jigsaw puzzles are attracting a lot of new players as well. These puzzles come with different difficulty levels such as easy, average, and difficult.

The three-dimensional jigsaw puzzles are the most challenging as well as exciting. The designs are unique and include almost any theme under the sun like fairytale fantasies; natural beauty comprising of flowers, globes, maps, space, landscapes, ocean, beaches, plants; festivals such as Christmas, Easter, Halloween; or everyday things like school, automobiles, sports, summer, traveling, weather; and movie-based themes like Lord of the Rings, Mickey Mouse, Finding Nemo and Winnie the Pooh; as well as enthralling castles, buildings, airplanes, ships, world-famous landmarks, and even huge forests, whole cities and even the Empire State building! Some even glow in the dark. The sizes also vary greatly ranging from 150 pieces to 3000 pieces or even more, with varying difficulty levels. Prices range from $8.00 to $45.00 or more. The smallest puzzle measures around 6”x7”x8” while the largest may be as large as 60”x50”x25”.

Another model is the wooden 3-D jigsaw puzzle. Wooden puzzles are made of high quality plywood and are suitable for people of all ages. They also make unique gifts. Some of the popular designs in this are whales, air crafts, carousels, roosters, crocodiles, elephants, dolphins, cars and buildings. Prices of these puzzles start from $5.00.

Most of these 3-D jigsaw puzzles can be bought from games stores. They can also be purchased online. There are several sites that are offering these puzzles for sale. These can be viewed, compared, and even ordered online.

Kamis, 12 Mei 2011

Age Ratings Unlikely To Remain Mandatory

Censorship organisations could move to an advisory capacity in light of increasingly global market, the VSC tells us.

The Video Standards Council, the non-profit UK organisation which monitors video and videogame standards, has suggested that certification bodies may move away from mandatory ratings models in response to increasingly global distribution channels. The revelation follows this week's news that Good Old Games had changed its location controls ahead of the release of The Witcher 2, allowing Australian players to circumvent the country's censorship laws.

"It seems inevitable that such systems will have an impact on the way national regulators control online content though the more authoritarian regimes won't have any qualms about shutting down a site if they deem it necessary," the VSC told us. "However, the more benign censorship/ratings organisations will probably move away from the mandatory model and replace it with an advisory systems which puts the onus on consumers to make informed buying decisions through the provision of detailed consumer information."

Asked whether moves such as GOG’s could result in legal ramifications, the VSC highlighted the difficulties of monitoring an international market: "In terms of online availability of such games, we do not believe that any such ramifications currently exist or can be enforced since any national restrictions are very difficult to enforce where, for example, content is delivered from a foreign server."

But despite this, the VSC doesn’t believe that local certification bodies are in danger of becoming irrelevant in today’s globalised industry.

"We believe [local certification bodies] remain very relevant even in this age of global distribution. As stated previously, it may be that the nature of censorship and ratings will change to a more advisory-centred system, but ratings systems continue to provide consumers - particularly parents of children - with very useful content information which we know they find very helpful indeed. We believe the public tends to trust the judgement and advice of the more independent, established and respected ratings organisations and will continue to do so."


http://www.next-gen.biz/news/age-ratings-unlikely-to-remain-mandatory

Selasa, 10 Mei 2011

Just Final Fantasy XII

Developer / Publisher       : Square Enix
Platform                         : Playstation 2
Media                            : DVD-ROM x1
Genre                            : RPG
Release Date                 : JP = 16 Maret 2006, US = 31 Oktober 2006

JUST THE BEGINNING
After fasting almost 5 years since FFX, FF fans are finally presented with the main FF titles as well. Previously, Square-Enix was busy working on FF spin-off from other kinds of X-2 which is a sequel of FFX as well as Dirge of Cerberus, which is the sequel of FFVII. Why so long the process? many important things that happened of course and this question may be answered by 2 people, 1. director Yasumi Matsuno is also a talented staff of Squaresoft and have worked on the titles masterpiece kinds of Vagrant Story and Final Fantasy Tactics. And of course the legend as well as the originator of FF series, Hironobu Sakaguchi.

Within 5 years it was a lot going on in the body's own Square management. Of course, after their merger with Enix, they need their restructuring the company. After the event the merger, Square-Enix dare to take drastic action against their products especially the FF series. One of the most surprising of course, is to make the prequel and sequel of FF. And of course it is strongly opposed by Hironobu Sakaguchi as the originator of FF. Nothing in his dictionary if FF will have a prequel even a sequel, because every FF for once he was the journey traveled so that every new FF feels very special that played well for FF fans and for the makers. And indeed there is truth to his principles was, until now Square-Enix is ​​considered by many fans already do not have improvised as they used to be because it was too busy doing good to remake prequel / sequel of FF.

Sakaguchi himself chose to quit (or get fired?) From Square-Enix before FFXII was completed even though his name still appears at the end of FFXII credit. He then founded his own game company called Mistwalker. It certainly makes the fans even doubted if FFXII confusion will behasil completed with good quality. Yasumi Matsuno, the director himself for health reasons, resigned from his post and until now not known what was still working on the Square-Enix or had stopped. His position was then replaced by Hiroyuki It? and Hiroshi Minagawa with experience working on Saga series.

Year 2006 FFXII finally completed successfully. Then how the response of the FF fans will have the longest processing time of this? Many have praised the gameplay changes that were present but many also chided if FFXII is FF which "failed" because the story is very "thin" compared to all the FF series. Whatever the reaction of fans, FFXII has sold over 4 million copies over (read: ori) worldwide until the end of 2007 and certainly provides great benefits for Square-Enix.

http://ffcrystalesia.com/final-fantasy-xii